![]() ![]() back-rank nuking, or crowd control, or sustaining health & stress, yadda yadda). Until then, learning what to prioritize is a huge help, and being able to take them down quickly and efficiently makes a huge difference to your runs overall, so dabble with compositions and get a feel for what heroes and setups can deal with what situations best (eg. In short, if you feel the game is being gnarly-levels of punishing initially, don't worry - it's just how it goes and becomes easier later once you start gaining more familiarity with the game and the features it throws you. You'll be recruiting level 0's, have limited (if any) trinkets, have to wait until the Hamlet is unlocked to begin levelling/gearing heroes properly and unable to select desired skills, etc, etc - all of which aids you in managing stress in various ways. Indeed - first 10-20 weeks of the game will be the roughest patch. You can also pull them to the front as stress dealers often have pathetic attacks in the frontrow. Your goal is to nuke at least 1 of the stress dealers within the first or second round. The Plague Doctor and Bounty Hunter can work great together one can stun, and the other can FINISH HIM on the 3rd position. Remember that if you can't outright kill them (like Hellion) you can focus on trying to stun them for a while (like with the Plague Doctor or Vestal) so they lose their turn. Plague Grenade and Blinding Gas can take out the back row alone) Occultist (Sacrifical Stab, Abyssal Artillery, Daemon's Pull) Grave Robber (Lunge, Throwing Dagger and Poison Dart) Bounty Hunter (Come Hither and Finish Him) Arbalest (Backrow is the intended target. They are not all born equal in the job but they can do it. The following Heros are good for dealing with the backrow. If you build a team that only hit the frontline hard, you will suffer a heavy stress attack as they will have free reins to just hit you with stress attacks. The game place the stress dealers in the backrow and have damage dealers and blockers in the front row. They are typically the following enemies: Since healing is rather easy to solve, you want to nuke down the stress dealers. There is a few types of enemies but the majority of enemies fall into: But the best way is to prevent it as much as possible. ![]() This game sunk its hooks into me that deeply.There is ways to heal it. It’s a disheartening feeling that should make you stop playing immediately, yet there I was, so angry and fascinated at the same time, willing to try again one more time. If a single meltdown in a difficult encounter can ruin your whole expedition, imagine what it feels like to have five in a row in the same battle. They can also earn a positive outcome and heal up, though it’s less common. When their white gauge is complete, your hero can have a meltdown, losing most of their HP. Things get more complicated when you add the stress system, the signature core mechanic of the series. But they can also frustrate you when you deal one less point of damage than you need and receive an unexpected counterattack. The battles feel like puzzles, making you feel great when you succeed with your party in one piece. I spent hours experimenting with the best combinations for my playstyle, trying out new things every time. As you get to know your cast, you dive into the thrilling experience of learning who goes well with whom, in what position, and against which creatures. The combat system is hard to master but incredibly satisfying.
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